Universal Material For UE5
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Zakroutil
One Material to rule them all! Best suited for stylized games, this is a base material that I use in all my games with functionality that provides a huge variety of use cases.
Check out my games: https://zakroutil.carrd.co
The Universal Material provides this functionality:
- UP Panning (Scale and offset material UVs, Can be Animated)
- Mosaic filter (Reduces resolution of all textures in the material)
- Overlay Texture (Adds another texture layer over the default base and emissive channel; Can be Animated)
- Custom FOV (Allows you to change FOV of each material instance individually, useful for preventing objects in first person to clip through walls)
- Occlusion Masking (Objects with this material fade when a camera comes near them; Can be Animated)
- Pixel Depth Dithering (Objects with this material dissolve when near other objects)
- Desaturate material function
- Disintegration function (Can dynamically disintegrate the material)
- Individual control for Base Color, Metallic, Specular, Roughness, Emissive, Normal, Opacity and Opacity Mask channels (Custom texture, UVs, power, etc.)
Disclaimer: These examples also use shaders on top (Check out my shaders here)
You'll get an Unreal Engine project containing the base material with several demonstrational material instances and a document explaining how to use this asset in your own projects.
Size
2.66 MB
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