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Universal Material For UE5

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Universal Material For UE5

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One Material to rule them all! Best suited for stylized games, this is a base material that I use in all my games with functionality that provides a huge variety of use cases.

Check out my games: https://zakroutil.carrd.co


The Universal Material provides this functionality:

  • UP Panning (Scale and offset material UVs, Can be Animated)
  • Mosaic filter (Reduces resolution of all textures in the material)
  • Overlay Texture (Adds another texture layer over the default base and emissive channel; Can be Animated)
  • Custom FOV (Allows you to change FOV of each material instance individually, useful for preventing objects in first person to clip through walls)
  • Occlusion Masking (Objects with this material fade when a camera comes near them; Can be Animated)
  • Pixel Depth Dithering (Objects with this material dissolve when near other objects)
  • Desaturate material function
  • Disintegration function (Can dynamically disintegrate the material)
  • Individual control for Base Color, Metallic, Specular, Roughness, Emissive, Normal, Opacity and Opacity Mask channels (Custom texture, UVs, power, etc.)

Disclaimer: These examples also use shaders on top (Check out my shaders here)

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You'll get an Unreal Engine project containing the base material with several demonstrational material instances and a document explaining how to use this asset in your own projects.

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2.66 MB
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